In addition to this, a key question is how humans can meaningfully cooperate with machines to ensure that tasks are carried out better overall. Both humans and machines can contribute to fi nd a solution. Good illustrations of this can be found in medicine. When carrying out diffi cult operations, for example on the human brain, virtual assistance systems can be used to provide the surgeon with important additional information – where exactly is the tumor; where are critical constrictions that require particular care?
In the intensive care, machines handle monitoring of patients’ vital signs, with medical personnel reacting accordingly. Empirical studies have, however, shown that numerous visual and acoustic alarm signals can be problematic since it is rarely necessary for personnel to actually intervene. In such cases the flow of information in not helpful but rather can be dangerous because it causes over-familiarization. A mere parallel existence of humans and machines can thus lead to a negative outcome. Human-machine cooperation is a better option, with the machines condensing information to generate a useful overall picture from many single parameters. Intuitive displays could then enable nursing personnel to quickly recognize whether patients are doing well or not.
Interactive systems are already being used in many diff erent environments today. In transportation modes such as cars, planes, or ships; in devices such as smartphones, tablets, or wearables; and in control rooms and voice-controlled devices. Conventional input and output modalities such as keyboards or monitors are increasingly being replaced by so-called »multimodal user interfaces« that incorporate multiple sensory channels. Intelligent assistants facilitate contextsensitive use and interaction with real objects in our daily environment. Ambient lighting can, for example, today be controlled using a smart device; acoustic signal, or voice command.
Depending on the application context, human-machine interaction and cooperation is subject to specifi c requirements regarding fitness for purpose; user-friendliness; acceptance; robustness; and security. Correspondingly, the Human Machine Cooperation competence cluster uses a variety of analysis, development, and evaluation methods to design and validate interactive or cooperative systems. Application focuses are, for example, assistive systems in vehicles, ships, healthcare, medicine, and personal health.
E-Mail: larbi.abdenebaoui(at)offis.de, Phone: +49 441 9722-730, Room: Flx-S
E-Mail: PedroFernando.ArizpeGomez(at)offis.de, Phone: +49 441 9722-741, Room: E66
E-Mail: marco.eichelberg(at)offis.de, Phone: +49 441 9722-147, Room: E46
E-Mail: Tim.Stratmann(at)offis.de, Phone: +49 441 9722-431, Room: Flx-P
Haptic Tablet For The Accessibility of Digital Content to the Visually Impaired
Duration: 2022 - 2025
DIGItal TechnOlogies for Participation and InterAction in Society - Digital Technologies for Participation and Interaction in and with Society
Duration: 2022 - 2025Duration: 2020 - 2024
Reduktion körperlicher Belastungen von Handwerksberufen durch optimierte Exoskelette
Duration: 2022 - 2025
Soziale Präsenz durch immersive, emotionale und lebendige Erfahrungen von Nähe auf Distanz
Duration: 2023 - 2026Hosseini, Masoumehsadat and Mueller, Heiko and Boll, Susanne; Proceedings of the CHI Conference on Human Factors in Computing Systems; 2024
Illing, Jannike and Gruenefeld, Uwe and Heuten, Wilko; Proceedings of the 2024 ACM Symposium on Spatial User Interaction; October / 2024
Altendorf, Antonia and Illing, Jannike and Malczok, Melanie and Heuten, Wilko and Kuhlmann, MArtin and Boll, Susanne; Neues Archiv für Niedersachsen; 2024
Pedro Arizpe-Gómez and Kirsten Harms and Kathrin Janitzky and Karsten Witt and Andreas Hein; Biomedical Signal Processing and Control; 2024
Hinrichs, Pascal and Seibert, Kathrin and Arizpe Gómez, Pedro and Pfingsthorn, Max and Hein, Andreas; Robotics; 2023
Chamunorwa, Michael and Wozniak, Mikolaj P. and Krämer, Susanna and Müller, Heiko and Boll, Susanne; Proceedings of the ACM on Human-Computer Interaction; September / 2023
Selaskowski, Benjamin and Reiland, Meike and Schulze, Marcel and Aslan, Behrem and Kannen, Kyra and Wiebe, Annika and Wallbaum, Torben and Boll, Susanne and Lux, Silke and Philipsen, Alexandra and Braun, NIclas; BJPsych Open; 9(6) / 2023
Inget, Virve and Müller, Heiko and Häkkilä, Jonna; IASDR 2023: Life-Changing Design; October / 2023
Weiß, Sebastian and Heuten, Wilko; Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems; 2023
Woźniak, Mikołaj P. and Walczak, Anna and Sałata, Adam Jan and Wróbel-Lachowska, Magdalena and Grudzień, Krzysztof and Müller, Heiko and Boll, Susanne and Romanowski, Andrzej; Proceedings of the 2023 International Symposium on Wearable Computers; October / 2023